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Thread Statistics | Show CCP posts - 37 post(s) |

Funless Saisima
Strange Energy Gentlemen's Agreement
47
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Posted - 2014.01.16 00:37:00 -
[1] - Quote
CCP SoniClover wrote:Tippia wrote:So, I'm just going to have to ask (again)GǪ CCP SoniClover wrote:Based on feedback, we're looking at three things: - Time to get loot - lot of good points that the time needs to be increased - Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal - Too effective as warp bubble - we're looking at making it less viable Have you looked at the reasoning for a blanket income nerf for rank-and-file null inhabitants? If you have, could you please present it for general scorn and derision critique? The entire idea behind this addition hinges on such a nerf being at all sensible, and you have so far not managed to explain why it is. This makes the entire addition senseless as it currently stands. Put another way: what is the underlying design goal here? What are you trying to accomplish? I tend to avoid answering posts using inflammatory phrasing, but I actually think your signature answers your question pretty well.
There was nothing inflamatory in that post. Perhaps you should http://www.youtube.com/watch?v=VgvM7av1o1Q&list=PL4ACF917EAB70339A |

Funless Saisima
Strange Energy Gentlemen's Agreement
51
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Posted - 2014.01.16 15:23:00 -
[2] - Quote
Tahnil wrote:Eram Fidard wrote:How do people STILL not get this. (oh, I know, you admitted to not even reading the thread you are commenting in, THAT's how you have no clue what you are talking about)
When there is a hostile in system, you don't rat. If the hostile stays in system you either form up or don't. If the hostile leaves system, you go back to your regular scheduled activities.
Literally ZERO change from how things are now, with the one exception of a 3-minute structure shoot for the 'carebears' (hint: the majority of people ratting in nullsec don't do it for enjoyment but to cover their pvp expenses). DonGÇÿt worry, people actually DO get this. For example IGÇÿve been around in nullsec for years, and I know exactly how nullbears behave when confronted with roaming gangs. ESS is meant to be an incentive to actually fight. Your argument goes: GÇPNullbears donGÇÿt fight, they dock upGÇ£, CCPs answer is: GÇPWe give nullbears a better reason to fight, there will be an incentiveGÇ£. So the only question that remains is: how large should this incentive be? And how does the mechanic work exactly.
Except that you don't PVP in PVE ships. If you try to dock up (instead of POSing up and waiting) to switch ships, there might be a bubble there from that random neut. |

Funless Saisima
Strange Energy Gentlemen's Agreement
53
|
Posted - 2014.01.16 16:13:00 -
[3] - Quote
Tahnil wrote:
ESS doesnGÇÿt require you to fight in your PvE fit. Not at all. PvE ratters should be able to dock / POS up and switch to suitable combat ships, maybe even call for reinforcements from nearby systems. (ThatGÇÿs one of my main concern with the current mechanic of the ESS. A fixed timer doesnGÇÿt cut it. Depending on the situation it is either too short or too long. Right now itGÇÿs too short. ESS can be robbed long before the defenders are able to react. Therefore the GÇPtake allGÇ£ option should be a payment over time, not a single payment after a timer. For example the attacker could get one tag for every x seconds that heGÇÿs willing to wait at the ESS module.)
If someone actually makes a ping to defend an ESS, they will get laughed at and have their ping rights removed. |

Funless Saisima
Strange Energy Gentlemen's Agreement
54
|
Posted - 2014.01.16 16:38:00 -
[4] - Quote
Gizznitt Malikite wrote:
The other is policing your space. Most nullsec alliances don't bother, as there is nothing out & about that can't get safe quickly, and there is nothing the "small gang raiders" can do to harm your infrastructure. This NEEDs to change! There really should be some **** vulnerable enough for you to police your borders!
Station services were added to entice more small gang warfare. (Yes, that is sarcasm). The EES just won't get used by anyone.
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Funless Saisima
Strange Energy Gentlemen's Agreement
55
|
Posted - 2014.01.16 16:57:00 -
[5] - Quote
Gizznitt Malikite wrote:
If you only have a couple people in system, this is probably indefensible (normally). If you have 20 people in system, then this is probably very defensible. This thereby encourages you to bunch up, which gives you more overall protection, and more overall entertainment in game. At this point, CCP needs only buff some of the mid-level anomalies to be group-oriented activities that pay as well or better than solo running.
The current anom system encourages not working together. If there's 20 people in a system, I choose a different system. A fully upgraded system has 3 forsaken hubs, 1 haven, 1 sanctum, rest are trash. Changing the PVE content to be group-orientated activities for null would require an expansion in itself. I see that happening very soonTM. |
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